Class Abilities

Here are more detailed explanations of the abilities of each class. Note, this page may contain spoilers, so read at your own risk!

Monk Abilities

 * Rework in Progress!

Changelog
11/1 Assassin/General: Stealth added as keyword under combat effects. Stealth now prevents enemy interceptions while attacking.

11/1 Assassin: Vital strikes lvl 1 changed to give the Assassin +1 crit chance for each dagger that he has equipped.

11/1 All Classes: any 1d10 rolls changed to 2d6 .

11/1 Guardian: "Intercept" renamed to "Sentinel" to avoid confusion with intercept mechanic.

11/1 Weapon Master: Spin Attack lvl 1 changed from hitting all enemies to hitting all enemies adjacent to the Weapon Master.

11/1 Scholar: Soul Siphon lvl 1 AoE radius reduced to a 3x3 area, healing generated from the ability increased to compensate.

10/18 Guardian: Counter Attack renamed to Counter Strike to reduce confusion.

10/17 Assassin: Vital Strikes lvl 1 changed to "Critical hits by the assassin deal 3x damage instead of 2x damage when attacking with melee attacks".

10/17 Assassin: STR scaling added to the ability Speed Demon.